ELITE SKILLS ARENA (ESA)
Elite Skills Arena provide an innovative range of football training arenas designed to improve performance. They work with professional clubs, training centres and large companies for activations. All Elite Skills Arena products utilise state-of-the-art LED light and vibration technology and are based around the mantra of ‘Repetition Accelerates Performance”.
“Using our Iconic arenas, players get more touches of the ball in less time, accelerating their development in core attributes. To date our products have been used across 6 continents and over 900,000 times worldwide.”
ONE OF THE MAIN ASPECTS OF THE ICON IS IMPROVING A PLAYERS PASSING ABILITY.
Each game mode requires a player to successfully perform as many passes as they can within a selected time limit. A vast range of game modes allow a player to improve the different phases of a pass.
|POSITION||FIRST HALF||SECOND HALF|
|DEFENSE||170 +/- (15)||170 +/- (15)|
|MIDFIELD||178 +/- (9)||174 +/- (19)|
|FORWARD||174 +/- (13)||172 +/- (12)|
Heart rates during a 90-minute match
Quickly making decision and knowing where you want to play a pass
Reacting and accurately playing the ball to the Intended target.
The ball hitting the Intended target and returning back towards you
Checking the shoulder and knowing where you want to play the next pass.
Ensuring you take a good first touch to efficiently play the next pass or playing another pass first time.
Executing the next pass if not already played
HEART RATE MAX :
ACTIVITY LEVEL :
SESSION DURATION :
220 - 18 = 202
RESULTS = IMPROVED FITNESS
Heart rate is a reliable indicator of an individual’s fitness. The lower your heart rate during exercise and the quicker the heart can reach a steady state is an indicator of good fitness. These factors can help identify the general fitness of an individual. During a competitive match, 65% of the match is spent within 70-90% of heart rate max and rarely goes below 65%. The graph shows that Player X was working at 91-96% of his heart rate max during the passing exercise drills.
Initially their recovery would drop to 85% however as they reached a steady state and became more settled during the session their heart rate began to drop between 60-70% during recovery periods.
We have compared Player X’s heart rate data against a study based on semi-professional football players. Similar heart rates were achieved during a 90 minute football match.
The ICON is our flagship training arena, used by elite professionals across the globe and statistically proven to dramatically improve player performance. The ICON uses ESA’s pioneering LED lighting technology to generate a competitive and enjoyable environment for training. It is complemented by the exclusive ESA web interface and database allowing for full control over training and the monitoring of improvement.
Progressed with some of the world’s top coaches and tried and tested at some of the world’s biggest clubs, the ICON creates match specific training for both individuals and small groups, rapidly accelerating development. Depending on the size of the arena, single and multi player training sessions can be made, and the scoring system provides a truly addictive experience to keep players on the machine.
The ICON’s circular design generates a repetition effect producing the same amount of touches in a minute as you would attain in a 90-minute match. The following case study looks at the overall impact players receive when training inside the ICON . It will look at the effect the session has on the players fitness and technical ability, as well as, looking at the key improvements using the ICON can have on your performance.
The Icon can be used to improve fitness levels working at a high intensity, which leads to improving the transport of oxygen and blood flow within the muscles.
The Icon offers complete variation in helping improve a number of different aspects associated with a pass. It improves accuracy, footwork, first touch and playing off both feet.
The Icon can be used to train lactate threshold. This will lead to being able to compete at a higher intensity.
A players reactions will be improved, reacting to where the targets are and how the ball returns towards the player.
The Icon improves how a player receives a ball improving touch but also being able to turn on the ball at different angles.
Psychological factors are also trained when using the Icon. The mind is constantly being worked through having to concentrate, make decisions, be aware of targets and to motivate themselves to do well.